In this paper we introduce a procedure based on sampling to estimate the Owen value of a cooperative game. It is an adaptation of an analogous procedure for the estimation of the Shapley value, and it is specially useful when dealing with games having large sets of players. We provide some results in order to choose a samplesizeguaranteeingaboundfortheabsoluteerrorwithagivenprobability,and illustrate our procedure with an example taken from the game theoretical literature